What I decided to do is create one main path to bombsite A (left) extending to a second path which is closely connected to the middle. It won't give too many entrances to bombsite A, but it does create some more dynamic to the area and more rotation possibilities for both teams. I feel on Armory it was pretty hard for CT's to retake the bombsites, that's why I gave them more options to rotate from one bombsite to another. For bombsite B (right) I repositioned the bombsite, gave more possibilities for T's to plant/play around and even created a very safe plant spot with a drop-down path leading directly to it. It's a high risk, but also high reward to plant the bomb. The downside is the after plant for T's when they plant on their safe spot. CT knows they are either at the drop room or main entrances to defend the bomb because other angles will give CT a safely defuse opportunity. Overall I feel that CT had to much space on Armory to play aggressively and backstab T's so I changed this to create a longer rotation time between A & B main trough T spawn. Rotations are now more supported trough CT spawn and middle.