I have thought a lot about timings, sightlines, contact points, rotations, and map flow. I wanted to create something more interesting than most CS:GO maps and use diagonal angles and make use of more open spaces. The map is still in need of some polishing, but since I am responsible for the Level Design part I would love to show you my work already.
I could explain to you a lot about this map myself and the gameplay mechanics, but rather show you the review on my greybox version by known CS:GO community mapper FMPONE (video below starts at 22:26).
Also SlickShotGames reviewed the map afther the art pass by Untor Morozov: see the second video