The creation of Moonshine
Bijgewerkt: 12 apr 2019
I have created Moonshine to explore a new map editor (Far Cry 5) and to get more known with the open world gamemode Far Cry supports. Moonshine is located in the Vietnam jungle where you spawn as a prisoner inside a enemy camp. You have to go in stealth mode eliminating three targets and then escape the camp safely. You can either play it on solo or coop mode.
I have made use of three main lanes troughout the map. The player(s) will spawn uphill in one of the houses being imprisoned. They will face a idling/guarding enemy which is easy to take down. The player will get enough time/space to look arround, spot new enemies and choose a path to they want to take. They most likely want to explore the uphill camp which is close by and contain one out of the three targets. The player will gather new gear, get a advantage point where they can plan their next steps and follow any path which all leads to the center of the map to the second camp. This camp is bigger, contain more enemies, more targets and is a bigger challange. I wanted to build op the skill level when proceding the map. View the video below to see a playtrough.
By creating this map I have learned how to use terrain tools to shape the enviorment, paint textures and foliage, add AI and gameplay mechanics to create some interesting gameplay that fits a solo/coop stealth gamemode.