The creation of Station
When Valve came with the new gamemode ‘Wingman’ for CS:GO I immediately rolled up my sleeves to think of a fun ‘out of the box’ map. Aftherall, thinking about gameplay and how to make it fun and interesting is what I like most about Level Design.
For Station I designed a two layer layout with alot of thoughts behind it. Since it’s a 2 vs 2 gamemode I hoped to create something simple but dynamic at the same time. The bombsite had to be something interesting and what’s better than blowing up a pillar right below a actual train station?
My thoughts on the design is creating a map with just two main routes that splits into multiple paths when the attacking team succeed to push and gain map control (by killing a enemy/using tactical grenades). The defending team has to decide which tactic they going to play: more defensive or agressive.
I have thought alot about timings, seightlines, contact points, rotations and map flow. I wanted to create something more interesting then most CS:GO maps and use diagnol angles and make use of more open spaces. The map is still in need of some polishing, but since I am responsible for the Level Design part I would love to show you my work already.
I could explain you alot about this map myself, but rather show you the review on my greybox map by known CS:GO community mapper FMPONE (starts at 22:26).
Untor Morozov is working with me and is responsible of the enviorment art for the most part.
Watch the review by SlickShotGames
If you have any questions, then do not hesitate to contact me!